This, in conjunction, seemed to have made CBPC Equipment Physics a bit stiffer so equipment doesn't wiggle as much. I've edited the XML Encoding to make the wind more suggestively realistic and visually appealing. All of the above has been taken care of with sweet time and adjustments and collaboration of other mods! The configuration file can be confusing for casual users to tune. The original wind effects are too intense my cape has a seizure every few minutes & often gets bugged in weird positions. In combat with many AI's, with animation mods - there's minimal increase in latency. In populated, script-heavy areas I was over 300ms to almost 800ms in rare cases. In unpopulated, non-script heavy areas, the script latency is rather very low for me: 60-95ms In populated, script-heavy areas I was over 1000ms to almost 2000ms In unpopulated, non-script heavy areas, the script latency is rather very low for me: 75-110ms I have 500 mods & counting.ĭon't fear though, I haven't crashed from anything other than Alternate Start (explained below) I tested this with Elephant's Script Latency Tester and Population Mods with Open Cities Skyrim for maximum script profiling (and other location-based script-heavy mods) My script latency does get pretty high - yours will too depending on how modded you have your game. !!!!THIS ALSO REPLACES FASTER HDT-SMP MOD!!!! !!!!THIS COMPLETELY REPLACES THE MAIN HDT-SMP MOD!!!! Skyrim hdt cloaks and capes mod# The concept is amazing, and is just what all of us modding addicts need in our load orders, because hearing wind in Skyrim and having a stiff stale cloak just doesn't sit right with me.how about you? The focus of this by DayDreamingDay was to add wind physics to cloaks, capes and hair - but with a simpler installation method than the original HDT SMP Wind. I present to you, my first upload to Nexus Mods for Skyrim Special Edition! This mod was given to me with permissions by DayDreamingDay.
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